Image of Odd Socks Day Y6 2024
14 November 2024

Odd Socks Day Y6 2024

 

Year 6 wore odd socks to school today as a way to celebrate individuality and to make a stand against discrimination and bullying. Year 6 have also been learning about what to do if they encounter online bullying and about the negative impact this has on mental health and emotional…

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Image of Technology in Reception
19 April 2024

Technology in Reception

This week we have had the Beebots out in the provision with the children learning how to give the Beebot instructions to move around the map. This included using vocab such as forward, backwards, right and left. We have also been using the 2simple city on Purplemash to create our own gardens and…

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Image of Year 3 Internet Safety Day
9 February 2024

Year 3 Internet Safety Day

Year 3 learnt all about AI, artificial intelligence. Where we use it in our everyday life, without even realising it!! When we use our phone, in our car, using Alexa, taking photos, using an internet search and so on. We created a poster to illustrate the opportunities and risks of using AI in our…

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Image of Safer internet day Reception
8 February 2024

Safer internet day Reception

In Reception we read the story, ‘Chicken clicking’ about a chick who spends all the farmer’s money without his permission online and then goes to meet someone they don’t know and have met online. We talked about the rules of being safe online and what we should do in certain situations and that we…

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Image of Y1 Safer Internet Day
8 February 2024

Y1 Safer Internet Day

Year 1 celebrated Safer Internet Day by sharing what they know about being safe online. We used talk partners to discuss what to do if we see something unsafe.  We reinforced ‘Stop, close, tell’.  We reviewed who our trusted adults are in school and at home.  We shared the story ‘Chicken Clicking’…

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Image of Safer Internet Day 2024 Year 5
8 February 2024

Safer Internet Day 2024 Year 5

In Year 5 we discussed the importance of keeping ourselves safe online. We enjoyed discussing what we would like our online lives to be like . We thought it should be safe, fun, educational, appropriate, sociable and true to its word. We were all aware that not everything we read online is true…

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Image of Safer Internet Day -Y6
8 February 2024

Safer Internet Day -Y6

For Safer Internet Day, Year 6 discussed Artificial Intelligence technologies. After naming the wide range of AI they already use, they explored the positive and negative impact of evolving technologies on our everyday lives, including safeguarding concerns, and how it might impact on human…

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Image of 2024 Safer Internet Day in Nursery
8 February 2024

2024 Safer Internet Day in Nursery

On Tuesday it was Safer Internet Day. Our older Nursery children had a look and explored an iPad. Lots of the children said they have iPads at home. They shared that they play games and watch shows on their iPads. 
We talked about what to do if something pops up on the iPad and they don’t know…

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Safer Internet Day - AI
7 February 2024

Safer Internet Day - AI

For Safer Internet Day Year 4 researched Artificial Intelligence . They discussed the pros and cons, e.g. enhanced learning opportunities, instant and efficient, limited human interaction and the collection of personal data to name a few. There were mixed reviews! They collated their findings and…

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Image of Safer Internet Day 2024 in Year 2
6 February 2024

Safer Internet Day 2024 in Year 2

This year for Safer Internet Day Year 2 found out about Artificial Intelligence and explored images generated by AI. They looked at the pros and cons of images generated then created their own images of squibbles (imaginary creatures). The children worked to given criteria and compared their work…

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Image of Programming
29 January 2024

Programming

Year 6 are learning how to programme in Computing. Our first lesson was all about variables and how to change them. 
 

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Image of Coding with Variables
23 January 2024

Coding with Variables

Year 2 used what they learnt about variables in their previous computing lesson to program variables in a coding app. The children had to input algorithms to make a monster move as well as inputting variables to change the score each time the monster collected a gem. How proud they all were when…

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